Character Creation

* 1. What game system are you running? 3.5 D&D at its finest

'''* 2. What 'type' or variant of game will it be? ''' A high-RP survival/Lovecraftian-style horror in my own personal homebrew setting.

I know its way too much to read in one gulp, but please peruse it and ask me any questions that you may have.

'''* 3. How many Players are you looking for? Will you be taking alternates, and if so, how many?''' I'm looking to gather 5-7 players.

* 4. What's the gaming medium? Up for discussion.

* 5. What is the characters' starting status (i.e. experience level)? Level 6th

* 6. How much gold or other starting funds will the characters begin with? 13,000 gp, standard for 6th level.

'''* 7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?'''

Base Classes All base classes can be found on the Classes of Hearth page. No exceptions from those listed aside from Racial Paragon classes (which are allowed).

Prestige Classes Prestige classes are allowed, with those made specifically for the setting to be found on the Classes of Hearth page as well.

Official Wizards of the Coast Prestige classes are also allowed, though many will not fit the theme of A Dying Ember. Run them passed me before getting your heart set on it.

There will also be some new PrC's I'll be introducing in the flow of the game that you can pick up, so if you don't feel like specializing just yet I can help you out.

'''* 8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?'''

This is a link to a list of allowed races and their details.

To nutshell it:

Human Breeds

- Liccan (NPC's only) - Longhouse - Imperial - Poqtian

Human Cross/Sub Races

- Angelican (raptoran) - Cheval - Darfellan - Free People (half-orcs) - Goliath - Maenid - Okilei - Others (mongrelfolk) - Shifter - Somnambul - Wild Children

Pure Races

- Dwarf - Glöi - Kenku - Trleetrlaa

Other - Crystal Child - Nox-Touched

* 9. By what method should Players generate their attributes/ability scores and Hit Points?

Abilities 4d6, drop lowest die, reroll 1's. Then add in racial modifiers and standard 4th level bonus. If your rolls don't net you at least a 30 point buy, tweak them til they are.

Hit Points Full 1st level, after that roll randomly.

'''* 10. Does your game use alignment? What are your restrictions, if so?''' There are no alignment restrictions, and in my games paladins do not take hits because of hanging around with evil folks as long as you work towards the greater good. However, if you try to kill each other that's your look out, though you'll find it'd have been best in the long run if you keep the camp numbers up. You'll need one another.

* 11. Do you allow multi-classing, or have any particular rules in regards to it? As long as you have a backstory to support it, multi-class to your heart's content.

'''* 12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?''' I'll roll such things as spot and listen checks and others as I see fit, though all other rolls you may do so.

'''* 13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.''' Am using the Defence Bonus from Unearthed Arcana.

'''* 14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?''' I want the best background you can conjure up. Those who make their background into a story instead of a timeline and impress me will get bonus XP at the beginning of the game.

* 15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? RP is a very important part of my games, with puzzles as well. There will also be no lack of battles, though I expect fights to be RP'd. Something a bit more elaborate than 'I swingeth the sword!'

(I give negative XP to lack of effort :smallwink: )

'''16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?''' I will also allow any Wizards or Dreamscarred Press material, plus my own homebrew.

Here is a link. Do not use the info in the Dying Ember campaign found in the linked thread, it is obsolete. Use instead the links found at the top of this page.