A Dying Ember Wiki



''An old, bloated sun turns in the sky. Its rays fall upon a world covered in thick, roiling clouds, making them glow a deep crimson with its wearied light. Continuous rain and snow fall from these clouds, like drops of blood from an unhealing wound...''

The Years of Frost
Three thousand, three hundred and fifty eight circlings of the bloated sun, Døende Aske, before the Years of Frost (YoF), the Winterhaunt called forth a fracturing in the ice of a frozen sea. These powerful clerics, long since consumed and transformed into being of pure frost by their chill god, opened a rift - a mere fingerhold - into the world from his bitter realm. But a finger was all that was required for the deity to manipulate the forces of nature.

For eight hundred years they had waited for the coming of the wandering star to approach; the star that flew with frozen dew upon its plumage. The Winterhaunt were assured that the feathery ghostliness it left behind it was the streaming of a cosmic blizzard and not flame. This "star" was colder than the deepest ice of Hearth. And so with intricate measuring the Winterhaunt timed their rituals with its closest passing. With but a nudge, the power of the frozen cult altered the comet's direction. It's trajectory now had it streaking down towards the great icy ocean of the south.

The impact was so great that not only did it pierce the ocean, but it delved deep into the crust itself. A great wave of ice, soil and water lifted up and froze, forming a mountain that reached past the clouds. The center of the peak sloped and collapsed within itself straight down for miles. At the bottom lay a vast portal that connected the prison plane of their deity with that of Hearth. From this portal erupted His Will. His worshipers rejoiced while the others of the world reacted with terror.

The impact caused flooding for hundreds of miles past their original boundaries, and dust and water vapor within several weeks completely surrounded the planet. Blocked from sight was the view of the great red sun for centuries to come.

The victory of the Winterhaunt was not complete however, for the followers of Saga, those lovers of life, light and warmth, and the greatest of the druids from all corners of the globe, came together. With their combined efforts the stone below the feet of much of the world was shifted, and heat allowed to flow nearer the surface. Volcanoes were reborn, hot springs bubbled, and geysers erupted. Millions of people scattered across dozens of races perished. Those who survived either adapted and learned to thrive in the frostfell, or they congregated together and built towns in harmony with the life giving heat from below.
 * Timeline
 * The World of Hearth
 * Fires of Life: The Hearth Bestiary
 * Peoples of Hearth
 * Classes of Hearth
 * Faiths of the Frost
 * Winds From Beyond: The Cosmology of Hearth

Campaign Specifics
A Dying Ember: Shades of Delusion

The sky is your enemy, the clouds looked upon warily, and sleep is uneasy. This is the world within which you live. For several centuries the great overhead has been feared. 400 years ago a star fell, the first since the great comet from beyond memory. There were no warnings of this more recent fall. No prophesies. The gods themselves say nothing of it, and many mortals took it to mean the gods were also surprised and no longer worthy of worship. Since then, other stars have streaked across the sky, sometimes several in a year, others separated by scores of years. No one knows when or where the next will fall, but when it does dreams sour and life palls in the struck area, with madness and mutations inflicting the survivors. Many civilizations have fled from open areas to underground, or into the deepwood; wherever they can hide from the vengeful gaze above. While there are a great many who now venerate the sky, others simply think it is punishment from the deities. Trade still exists, and fields are sewn, but merchants and farmers are often greatly revered as men of uncommon fiber. A small minority think them men of great vanity, strutting beneath the open sky without proper reverence. Strangely, much good has likewise come from these falls, like a fire cleansing the underbrush. Wars are rarely fought as it would mean taking great resources from the safety of the covered cities into view. The common consensus is to ask, 'why war on another when all could be destroyed with but a thought from above?'

The main outbreaks of violence come of those from the open moving in on the land of the hidden. Fey creatures have begun to retaliate as mortals push deeper into forbidden sylvan depths. As well, Priests of Ruin, a cult that worships the destructive power from above, are known to mete out punishment to those who venture into the open. They perform raids as warnings or sew complete devastation as an example to others.

These are the events that currently define your life.

Game Note

This is to be a gritty, high RP epic. Not epically leveled per se, but a tale of scope and depth.

Though I will lead and introduce possible storylines, the main decisions and directions are yours, for better or for worse. This game will be a bit of a headtrip with much of what you see and seem but a dream within a dream. There will be times you will not be sure what is real and what is surreal, but I will always be dropping hints and clues, and in the end you'll see how everything comes together... if you survive.

I will not fudge rolls, to help myself, or you. I like my fantasy realistic, and your characters may not last to see things through, but in even the most dire circumstances I always leave some type of loophole.

Click here for Character Creation details

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