Kenku

Kenku are one of the least understood of the sentients of Hearth, being extraordinarily secretive and private peoples. They are known to venture practically everywhere, having an insatiable curiosity that rarely allows them to build a home. Because of this trait, while being an intelligent people, have no capital nor form of government, simply seeking information their entire lives. They will trade this information for a price, though demand payment up front as many dislike what they hear from these creatures. Spying and stalking are what they are best at and most mentally suited for, and are an exceptionally cunning race. Many will steal if they feel they can get away with it, as much for what they take as the thrill of the theft.

They make excellent surgeons as well, though their services are often expensive. In general they would as often prefer to vivisect a wounded creature as to heal it. They are rarely cruel, but  are simply uncaring of others, showing little empathy even to their own race.

Many choose a mate, the only one they trust to share their secrets. They stop in their journeys only long enough to lay a clutch of eggs, which they will guard with unparalleled paranoia. Only in unreachable heights, hidden caves, or other dark and secretive locations can they be found. The children are then raised during this period fearing every breath of wind and twitch of a shadow. By the time they are ready to leave their parents sides they have taken on the suspicious natures that they will carry over to their own brood.

All in all this behavior casts a distinct sinister pall over the people and doings, which is often justified. Just as often, however, they mean no ill towards others, and most tend towards neutral rather than evil, but their paranoia, macabre curiosity and black humor does not aid their reputation.

Unclothed Kenku



Kenku Traits
In addition to standard Kenku traits (MM III, p. 86-87), Kenkus in Hearth gain the following:
 * \Venom Resistance: Kenku gain a +2 bonus to saves against venom.
 * Long-Fingered: Kenku's lengthy fingers grant them a 10 foot reach in regards to touch and natural attacks. Weapon reach is unchanged.