Cheval

Chevals, also known as the mirror-touched, are descended from liaisons between humans and nerra, the peoples of the Plane of Mirrors. To keep up appearances in their role while usurping the position of whatever person they are imitating the Nerra must sometimes produce children. The result is offspring of great beauty with a strange connection to reflections and glimmerings.

As well, with the great deal of ice and water upon Hearth it is a natural place to gain the nerra's attention. Some look longingly out upon the world, and some do actually fall in love with the mortals they watch.

Personality
The personalities and behavior of chevals are as much varied as other humans, sometimes even within the same individual. Chevals have a tendency to mimic those around them and have difficulty retaining their own personalities. They tend to be watchful and with a proclivity for secrecy. Chevals often split into one of two types: those who become subservient, mere shadows or copies of another they greatly admire, or those who develop overbearing and conceited personalities in defense, with a finely honed sense of self.

Physical Appearance
Strangely glimmering skin devoid of blemishes and of great smoothness, pupiless eyes like pools of still mercury, or shining silvery white hair are all common physical hints of a mirror-touched. Sometimes mirrors themselves are known to flicker or ripple at the Cheval's presence and their reflections appear ghostly and unreal.

Relations
Chevals are always heralds of woeful times to come for it reveals to the other parent that their true spouse has been disposed of, or that their lover is not who they thought. The child is a symbol of a great lie, one that most find trouble accepting. Thus the child of such a union is treated with the greatest suspicion. They usually must then prove themselves worthy of trust and not of the ways of their parent, or they slip into secrecy and a web of lies themselves where they will not be judged. Nerra are known to kill the infant however if its appearance is enough to throw suspicion on their current roll.

Alignment
Chevals vary as widely as humans, though many tend to lawful or chaotic neutral, divided by those who make use of laws and those who refuse to be bound by them. Whichever way they lean their ways are mostly secretive and layered with levels of deceit without a thought either way for morals.

Cheval Lands
Chevals are almost always abandoned with their human parent and so share their homes. They dislike squalor however, with a mind to beauty and glamor, so many make a strong attempt to rise up in society to positions of influence or, as often occurs, mere playthings or yes-men of the wealthy.

Religion
Chevals are as at least likely to 'worship' themselves as a deity. They don't tend to any specific religion, though those of death they find particularly repugnant. Deities of beauty are the most frequent.

Language
Chevals know common, though are quick to pick up on other languages.

Names
Chevals use the same names as humans.

==Cheval Racial Traits ==


 * Native: Cheval's are Outsiders with the native subtype.
 * +2 Charisma: Chevals are often very comely beings with an instinctive knowledge of body language that allows them to better associate with others.
 * Medium: As medium creatures, chevals have no bonuses or penalties due to their size.
 * A cheval's base land speed is 30 ft.
 * Lowlight Vision: Chevals can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of pure illumination. They retain the ability to distinguish color and detail under these conditions.
 * Mirror Vision (Su): Three times per day a cheval may look into a mirror and see another location they have visited before and that also has a mirror. They may view for 1 round per HD. This does not allow one to see in the dark if the location is in shadow.
 * Reflective Sight (Sp): A cheval is immune to gaze attacks.
 * Inspired: Chevals are so in tune with the actions of others that they can mimick even the movements required to produce spells and hit a vital organ. They gain 1 bonus inspiration point (see Factotum class), as well as +1 at every additional 5 levels (1st, 5th, 10th, 15th, 20th, etc)
 * +2 racial bonus on Disguise, Bluff, Search and Spot checks. A cheval is a natural mimic and notices the smallest details.
 * Automatic Languages: Any
 * Favored Class: Factotum
 * Level Adjustment: +1