Meldshapers

The Spirit World is a place of great wonders, where all souls pass into when they die before determining where they shall go from there. The plane resonates with this spirit, and even after they move on the echo remains, like the vibration of a string after the hand of the musician has left it. However, there nothing fades away. The echo remains, its energy more commonly known as incarnum. Still others never leave, spirit beasts, lost souls, fey creatures and gods of ancestry. Depending on whether the souls were sinking or rising, some echoes resonate with the Good or Evil leanings within the veil, while others are untouched by moral. All that lives, or those possessed of a will so strong that they form their own souls, are connected through this realm as well at a spiritual level. Those that learn the way of this natural connection can gain great power, and become known as meldshapers.
 * Incarnate: Incarnates are generally human or dwarves, who most often are found with extremes of alignments. Dwarves more towards law, while humans roam the entire spectrum. Wild Children are also quite common amongst chaotic incarnates.
 * Soulborn: Free People (half-orcs) are the most common soulborn, the majority of chaotic good alignment, while their much more violent ancestors, true orcs, are very common chaotic evil soulborns. Both however are very dedicated to ancestry and lineage, one of their few common traits. The free people god, Harkotottom was an epic-leveled soulborn in life, and encourages this path even more than that of the cleric or spirit shaman.
 * Totemist: Shifters are very common totemists, their hunt and rituals of slaying showing reverence to the magical beasts they follow, often believing they take in a bit of their force as they eat upon their remains. Goliaths are known to follow mountain dwelling creatures, and darfellan the beasts of the deeps, almost always whale-like creatures.