Maenid

Just as Darfellan and Angelicans are stable, true breeding subspecies of the Shifter, so are Maenids a true breeding subrace of the Wild Children.

They are descendants of the Great Debauch, an odd attack upon the human refuges into the Red Dew during the Fall. The Bacchae were freed from Fae near the borders of the human settlements, where they sewed chaos and death. Hundreds of half-bacchae came from the mothers with the mental strength of will to win free of the relentless orgies.

This line of children were often run out of human settlements as they reached adolescence, normally due to the strength of their emotion and unquenchable libidos. They developed tremendous mental will to still their urges as their population skyrocketed and many died of starvation or to the violent lusts and aggression of their own kin.

Personality
All Maenids are taught a self-control discipline, to hold in their rages and loves and desires until they can release it in controlled bursts. Despite this, most Maenids are young, dying in their early adolescence. Few live past 40 years of age, though no maenid has been known to die of old age, and at least one of their peoples is said to be a thousand years.

Physical Description
Maenids appear much as normal humans, though of unusually dusky skin, some even pitch as coal, with scintillating patterns drawn upon their skin as if with stardust. Every pattern is different for each Maenid and distinguishes them from the other as much as any name. They are sometimes referred to as the Nightfaced. They also tend towards wide, intense eyes and a voluptuous beauty in both sexes. Hair color spans all spectrums, from platinums and reds to raven and brunette.

Relations
Individual isles or families of maenids often have longstanding feuds with individual darfellan pods or individuals. As a species, however, there is no particular animosity. Dwarves and Maenids rarely can tolerate one another's presence for extended periods.

Alignment
Maenids are, at heart, chaotic, even if their society and behavior hide this fact. As such, their outward appearance is often at odds with their inner. A maenid pushed will break as often as not, and succumb to their passions.

Maenid Lands
Maenids fled to the isles and atolls off the coast of Longhouse and there developed their own society. A very few colonies exist within the Red Dew, but most are too fearful of being pulled back into the society of the Bacchae.

Maenids have built many a lighthouse upon tiny islands off the coast, and their keeping is usually a calming exercise for young men and women.

Religion
Maenids as a people are not particularly religious, with only the ocassional individual seeking serenity in the following of some deity. Many become mystics and sages, finding strength and answers within without the need of outer worship.

Language
Maenids all speak Longhouse Chat.

Names
Maenids use both human and wild child names interchangeably.

Maenid Traits

 * Human Blood: For all effects related to race, a maenid is considered a human.
 * Medium: As Medium creatures, maenads have no special bonuses or penalties due to their size.
 * Maenid base land speed is 30 feet.
 * Low-Light Vision: A maenid can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
 * Naturally Psionic: Maenaids gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
 * Psi-Like Ability: 1/day-energy ray. A maenid can deal only sonic damage with this ability. It is accompanied by a tremendous scream of rage. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based.
 * Outburst (Ex): Once per day, for up to 4 rounds, a maenid can subjugate her mentality to gain a boost of raw physical power. When she does so, she takes a -2 penalty to Intelligence and Wisdom but gains a +2 bonus to Strength.
 * Immunity to Alcohol: Maenids gain no bonuses nor take any penalties due to it's imbibing, even if a class or feat would normally grant them, such as the Drunken Master.
 * Automatic Languages: Common, Maenid. Bonus Languages: Aquan, Dwarven, Darfellan. Maenids commonly know the languages of their enemies and of their friends.
 * Favored Class: Wilder.
 * Level Adjustment: +0